Table of Contents.

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Finished chapters:
21 / 32
Words/chapter:
3.5K
Images/chapter:
39
Current word count:
74.1K
Est word count:
113.0K
Current image count:
815

1. Pixels and Color

The physical and mathematical constraints that turn electrical signals into visible colour and interactive pixels.

2. Fonts and Vectors

How smooth mathematical shapes become paths, letterforms, icons and finally pixels on a square grid.

3. 3D and Graphics

The parallel hardware and mathematical shortcuts that draw flat images of convincing three-dimensional worlds.

4. AI and ML

How learned numerical representations turn examples into predictions, generated language and synthetic images.

5. Data and Compression

How software represents information with bits, removes redundancy and stores durable states in physical materials.

6. Networking and The Web

The signals, packet rules and browser machinery that move information between machines and turn it into interfaces.

7. Compilers and Interpreters

What source code means, how languages translate human intent, and why some programs execute faster than others.

8. Misc

Ingenious technical ideas that resist a tidy category but reward a closer look.